Protected _canvasThe canvas corresponding to the engine.
Protected _glWebGL rendering context.
Private _requestEasy to destroy RAF.
Private _timeUsed to calculate the interval between each frame rendering.
Rendered 2D texture when the image has not been loaded yet.
Rendered cube texture when the image has not been loaded yet.
Private activeCurrent active scene.
Private _animateGenerated using TypeDoc
The engine is the big steward of all content.