Private _accessibleAvailability of the model.
Private _elementA vertex has several elements, xyz is 3.
Each index occupies several bytes, 8 bits per byte.
The storage type of the index, for example: UInt8.
The index buffer corresponding to the mesh
Private _indicesIndex type array.
Private _indicesIndex format.
A Mesh may consist of multiple vertex instances.
Private _lastPrivate _normalsArray of normal vectors.
A platform that provides rendering capabilities.
Private _positionsArray of vertex positions.
Private _uvArray of texture coordinates
The vertex buffer corresponding to the mesh.
Private _vertexThe number of vertices in the model.
Vertex entity record table, used for caching.
Array of vertex elements.
Private _verticesPrivate _verticesProtected glName.
Whether to access data of the mesh.
Vertex count of current mesh.
Protected _setProtected _setProtected _setPrivate _updatePrivate _updateAdd sub-mesh, each sub-mesh can correspond to an independent material.
Sub-mesh
Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
Add sub-mesh, each sub-mesh can correspond to an independent material.
Sub-mesh
Start drawing offset, if the index buffer is set, it means the offset in the index buffer, if not set, it means the offset in the vertex buffer
Drawing count, if the index buffer is set, it means the count in the index buffer, if not set, it means the count in the vertex buffer
Optional topology: MeshTopologyDrawing topology, default is MeshTopology.Triangles
Generated using TypeDoc
Create a model from an array of information such as vertices, indices, normal vectors, etc.